Civilization 7: Will You Choose Towns or Cities?
When you start venturing out and growing your domain in Civilization VII, keep in mind that deploying a Settler for exploration won't result in founding a full-fledged city as seen in earlier versions. Instead, what emerges first is a humble township. This early-stage settlement is limited due to its modest scale; it cannot support numerous specialized units or construct particular buildings. Nonetheless, this marks the beginning of your presence across the globe.
Check out Civilization 7 on Eneba - G/O Media might earn a commission
Would you consider changing villages into cities in Civilization VII?
I've typically leaned towards constructing towering structures when playing 4X strategy games because this approach lets me centralize my strength in just a few key cities. In these hubs, all my revenue, troops, and territory stay close at hand, enabling swift deployment of reactive forces whenever needed. However, should you opt for an expansive gameplay style, you'll discover that Civilization VII has enhanced its city mechanics to incorporate settlements that can be upgraded. The question remains: Why bother? Expanding into new cities does incur extra expenses and duties; nevertheless, there is logic underpinning this design choice.
As you progress and accumulate more gold, you'll be able to transform a village into a bustling city—a key center where you can build marvels, extra structures, and military units. Therefore, it's usually wise to distribute your cities moderately without placing them too far apart; this ensures swift deployment of forces when needed at the battlefront.
Why would you maintain a town rather than advancing to a city status?
- Cities generate products and services ultimately resulting in gold, replenishing your empire’s treasury every round.
- A town demands minimal micromanagement since you don’t have to continually monitor production and upkeep.
- You have the option to designate a town for food production, which will be supplied across your empire. This allows your cities to concentrate on broader objectives rather than getting bogged down in trivial matters such as providing meals and maintaining citizen satisfaction.
Types of town specializations
- Growing Town Boosts a town's development by 25 percent
- Fort Town : Extra restoration for adjacent units and +25 Health to Walls
- Urban Center +1 Culture and Science with Quarters
- Farming Tow n: +1 From Farms, Fields, Fisheries, and Fishing Vessels
- Mining Town :+1 Output at Camps, Woodcutters, Clay Pits, Mines, and Quarries
- Religious Site : +2 Boost in Happiness and +1 Increase in Relic Slots for Temples
- Hub Town +2 Influence for each settlement linked to this town
- Trade Outpost : +2 Happiness from each resource tile within the city limits and an increase of 5 tiles in trade route reach
What steps should you take and what reasons might compel someone to transform a town into a city?
As your settlements grow and advance, you'll notice that your towns will cease expanding at some stage. Once they hit this limit, their growth will come to a standstill. To move up from being a town to becoming a city, you must undertake an upgrade process which demands a significant amount of gold influenced by different factors. This cost could be as high as 1,000 gold pieces or as low as approximately 200 gold pieces.
After developing a town and wanting to transform it into a city, choose the specific town and navigate through the production menu until you locate "Upgrade to City." This choice will display the overall expense prior and alert you that this change is irreversible. Assuming you agree with the needed amount of gold, press "OK."
The evolution is automatic!
You can play Civilization VII Now available on PCs, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.
For the latest news, Facebook , Twitter and Instagram .
Comments
Post a Comment